(Sorry for all of these text posts, just one more then I’ll leave your dashes alone for another week.)
carriepika replied to your post: I’m excited for your streams again! I miss you an awful lot! I hope you’ve been doing alright! *sends hugs* ♥
Aww, thanks, Carrie! Things are a bit better, that much I can promise. Still slogging through a lot of stuff otherwise. I am looking to make some changes for 2015 that I’m hoping will help, though. A lot has happened this year, most of it for the better, but a lot also still needs to be done.
I was going to make this bit into a separate post but combining these two is just as well I think: one of said changes affects you fabulous lot - commissions are either closing in their entirety for 2014, 2015 and / or the forseeable future to be replaced by a potential shop, or my commission model is going to be given an overhaul to focus on a particular audience. I don’t know which option I will pursue; I’ve been talking about it on and off with some friends to get their input, and it’s pretty 50 / 50 at the moment. Consideration towards total commission closure has been going on for a while, things are just reaching a sort of tipping-point, I guess. In closing all commissions I’d look into potentially setting up an online shop of some kind and maybe sell some prints or designs on shirts, the former potentially along the lines of art nouveau-ish and / or surreal material (stuff I grew up with, essentially), and the latter likely regarding gaming culture.
If I kept commissions going instead, all of the lower-tier material would be removed - digital sketches, hourlies, and the like, replaced with full-render material focusing around custom designs, turn sheets, and charts. $15 an hour… well, doesn’t make the work worth the time, to be very frank. Rates would be upped something more personally sustainable / “worth the time”. There would be no flat rates, only estimates based on how long something would take. A chart like Iggy or Ludwig's would probably go for about $200. Custom designs like the Xeres would start at $100 and go up from there, probably ball-parking at $300. I’ll probably keep adoptables as a hassle-free option for people who don’t want a full custom job made with their express involvement.
So, there is that. I will probably have an answer to this particular question within the next few weeks. In the meantime, if anyone has concerns, suggestions, questions, or even complaints I’m all ears.
On a different note, I know I litter this blog with WIPs but no actual “progress” posts. Is that something you’d all like me to make? I’m currently working on Lemmy on my free time, and he’s currently sitting in this state:
Would you lot like me to keep track of what I’m doing as I go to share with you all once he is done? Is there anything you’d like to have a sort of special focus on?
Anonymous asked: Would you ever consider opening an online shop for prints, tees, or any other sort of merchandise?
Absolutely! I don’t however, have much of an idea of what to offer for prints / designs / merch. If anyone has any suggestions on what they’d like to see or buy, I would love to hear them.
carriepika replied to your post: WOAH! This is super duper cool! 8D How awesome! How are you doing?! I was just thinking about you earlier this evening and hoping you were well! I’ve been missing you! *sends hugs* ♥
Aww, thanks, Carrie! I’ve been missing you and everyone else, too! Things are okay, though they could be better; I’m still dealing with a lot of negative stuff but’s not too big of a deal, I’ll pull through it. On a better note though, I should be able to start streaming again very soon! I have a new laptop picked out to finally replace my old beast and I’m very excited for the transition over to a fresh machine with more RAM and better processing. This will thankfully mean less overheating and less BS from LiveStream in general. And, best part? It’ll come with television tuner cables and capture hardware, which means I will finally be able to stream console gaming for you lot. I’m really looking forward to this in particular, since this is something I’ve been wanting to do for well over a year. Games and gaming is the biggest way I connect with other people (not art? Shocker!). Discussing game mechanics and gaming culture with other people is one of my favourite things. Slightly kicking myself over not getting this rolling sooner, because I just finished Super Mario Galaxy 2 with all extra 120 Green Prankster Comet stars and the Grand Master Galaxy with Luigi, and after the fact I’m thinking to myself that it would have been awesome to stream all of that, because there were so many “AHA” moments to finding them all, plus talking about the differences in play available between Mario and Luigi. Like… excuse me, I’m going to just gibber about this now because why not / I really want to because it’s interesting to me:
Mario is default man, when you play as Mario you’re playing the game on its default setting; playing as Luigi is more or less a way of upping the difficulty of the game without actually changing the parameters of the game itself (prankster comets notwithstanding). Luigi jumps higher and has greater sustained airtime, and arguably moves faster overall (not 100% sure on this for Galaxy, but he does move faster in Luigi U and I believe 3D World), BUT, he skids when stopping and has a slower start-up to running. His greater jumps make clearing gaps and catching any stars that require successive, trick, or triple jumps easier, but anything involving very fine handling is not a good match for Luigi. Luigi’s skidding can be a real problem on Snake Blocks (especially apparent in Haunty Halls) and in general. You can skid right off into the abyss or, get stuck in the skidding animation and be unable to move forward until it finishes. Skidding can be prolonged on Snake Blocks even if he isn’t actually moving, because the meshes of the blocks overlap while they move under your feet. This can mean that in the right position Luigi will be stuck in a skidding phase long enough for the blocks to move away from underneath him and send him off the course. Controlling Luigi’s skidding requires a lot of flicking the thumbstick to get him to engaging in another animation, like turning around or a single step to break the skid.