carriepika replied to your post: WOAH! This is super duper cool! 8D How awesome! How are you doing?! I was just thinking about you earlier this evening and hoping you were well! I’ve been missing you! *sends hugs* ♥
Aww, thanks, Carrie! I’ve been missing you and everyone else, too! Things are okay, though they could be better; I’m still dealing with a lot of negative stuff but’s not too big of a deal, I’ll pull through it. On a better note though, I should be able to start streaming again very soon! I have a new laptop picked out to finally replace my old beast and I’m very excited for the transition over to a fresh machine with more RAM and better processing. This will thankfully mean less overheating and less BS from LiveStream in general. And, best part? It’ll come with television tuner cables and capture hardware, which means I will finally be able to stream console gaming for you lot. I’m really looking forward to this in particular, since this is something I’ve been wanting to do for well over a year. Games and gaming is the biggest way I connect with other people (not art? Shocker!). Discussing game mechanics and gaming culture with other people is one of my favourite things. Slightly kicking myself over not getting this rolling sooner, because I just finished Super Mario Galaxy 2 with all extra 120 Green Prankster Comet stars and the Grand Master Galaxy with Luigi, and after the fact I’m thinking to myself that it would have been awesome to stream all of that, because there were so many “AHA” moments to finding them all, plus talking about the differences in play available between Mario and Luigi. Like… excuse me, I’m going to just gibber about this now because why not / I really want to because it’s interesting to me:
Mario is default man, when you play as Mario you’re playing the game on its default setting; playing as Luigi is more or less a way of upping the difficulty of the game without actually changing the parameters of the game itself (prankster comets notwithstanding). Luigi jumps higher and has greater sustained airtime, and arguably moves faster overall (not 100% sure on this for Galaxy, but he does move faster in Luigi U and I believe 3D World), BUT, he skids when stopping and has a slower start-up to running. His greater jumps make clearing gaps and catching any stars that require successive, trick, or triple jumps easier, but anything involving very fine handling is not a good match for Luigi. Luigi’s skidding can be a real problem on Snake Blocks (especially apparent in Haunty Halls) and in general. You can skid right off into the abyss or, get stuck in the skidding animation and be unable to move forward until it finishes. Skidding can be prolonged on Snake Blocks even if he isn’t actually moving, because the meshes of the blocks overlap while they move under your feet. This can mean that in the right position Luigi will be stuck in a skidding phase long enough for the blocks to move away from underneath him and send him off the course. Controlling Luigi’s skidding requires a lot of flicking the thumbstick to get him to engaging in another animation, like turning around or a single step to break the skid.
Airdropping in real quick to ask my fellow survival / horror fans about their opinions on P.T. / the new Silent Hills playable teaser! On the technical / gameplay side I quite liked it, but I’ll get to that in a second; what I’m really curious about is what other people think the teaser implies in terms of possible themes for the actual full game, potential references towards the God in particular.
It’s pretty safe to assume that the crying fetus in the bathroom sink is a manifestation / symbolic representation of the unborn child killed with the murder of its mother by the father, but what of the screaming baby locked in the bleeding refrigerator hanging from the ceiling seen later? I’m partial to the idea that it may reference the God in some way for four reasons: one being that when the refrigerator appears, the fetus is still present in the sink, implying that the two are not related / the same; second, that the refrigerator doesn’t appear until it is revealed that the father hung himself, and the plead “Forgive me, Lisa. There is a monster inside of me,” appears above the basement door; third, that the sound of more infant cries rise in the background when distorted chanting from the father can be heard towards the end of the demo, sending you back to the beginning; and fourth, the report that the murder was not an isolated incident (chanting included despite the chant itself being most likely irrelevant) - implying that there is the possibility of the town’s cult being actively involved.
What do you lot think? I think it might be a great implication of returning to some of the root lore presented in SH1 and 3.
On the technical / gameplay side, I thought this was very well done. P.T. was an excellent experience played in the dark. I’ve heard a number of complaints about the first-person perspective approach but it’s obvious why they took that direction (to hide the character for the reveal), and I think the overall experience was made much more powerful as a result. Effective survival horror limits the abilities of the player, including the senses. First-person limits how much the player can truly see, which is a real boon for P.T. The claustrophobia and distinct “trapped” atmosphere with the constant fog of dread and helplessness feels quite real. I would like to see this mechanic reappear in the final game just for this, though it wouldn’t be nearly as effective when the player is out in the open / traipsing about the town. My only true gripe was with the final puzzle of the demo, and I’m personally hoping that kind of tripe doesn’t make it into the final product. Otherwise, I’m very excited to see where this goes, Kojima and Del Toro really seem to have their stuff together for this.
Bulldozing in to drop some unfortunate news - due to weather being insufferable, Friday Streams are being discontinued for the time being. Once the heat breaks or I get a new machine, whichever comes first, Streams will resume on Fridays.
Also, a big ‘hello’ to all the spanking new folk who have followed this blog - welcome! I see Orthus has made another round on Tumblr. Thank you kindly to those who have been sending me very nice compliments and questions through the Ask box over the last several weeks. I apologise that I have not been able to get back to anyone, even privately. I am unfortunately very overwhelmed due to personal / family things at this time, and as a result answering casual mail is just a little too big of an ask for me for the time being, I hope everyone will understand.
Otherwise, I hope you are all doing well! Have this admittedly shitty pen-scribble from lunch hour today of a Tiki Goon that scanned very badly to tide you over:
That was blue pen. Goodness knows what the scanner thought it was.
I have discovered to the benefit of all you folks, that it takes 90 minutes to run all 32 courses in Mario Kart 8 at 150cc without indulging in replays. I got 1st place in all but ONE course, Nitro Rainbow Road, because I fell off the course at the very end, allowing Morton and Pink Gold Peach to whiz right past me, denying me a perfect score of 480.
I’ve read way too many YouTube comments claiming that, unlike Mario Kart Wii, you can’t get hit by more than one Blue Shell per race in MK8. This is a spurious lie. In nearly every race (on normal COM) I was bitch slapped with two Blue Shells by the time I finished, generally paired with two lightning strikes on top of that. Granted, unlike Wii, what item you get in MK8 is determined by how far your kart is physically from first place; if I understand the new item system correctly at any rate. So, while you can almost achieve lapping people by lap 3, the further you are ahead, the more likely you’ll be hearing that ominous whooshing noise as vengeance from the back row comes rocketing towards you.
I’ll finally be giving online play with random players a whirl I think. See how
terribly I do.